OverScoped
Keyboard:
WASD /Arrows - move
Space/Control - dash
E - Interact
Q - Summon
UI Buttons - Mouse Click
Gamepad:
Left Stick - Move
East - Dash
South - Interact
West - Summon
we do not talk about what X and the North button do.
A Note on UI:
After you click a button the next time you are in range of the "Explainer" it will show different things. No Idea why I designed it that way to be honest, but I am not changing it :)
it also breaks quite a lot.
A Note on Summoning:
Repeating the same thing is likely to, eventually, actually lead to different outcomes.
You can use all of the slots, or just some of them.
Latest Patch Notes:
- added touch support (only tested on my phone though), that kind of breaks the UI
- the recipe solver now actively refrains from repeating summoning results if possible
Post Jam Update Changelog:
- minor graphical updates.
- added descriptor tags to the item bins.
- better explanations in game.
- UI now works with controller.
- revised and rebalanced summoning ingredients and results.
- added a couple of new summon options.
- added more interactions between summons.
- slight revision to movement, mostly that player is now less easily pushed.
- added item duplication mechanic.
- made the ending recipe a lot simpler to get.
Here is a link to the Jam Page
Thank you for playing!
Status | Released |
Platforms | HTML5 |
Author | bear_by_default |
Genre | Adventure |
Made with | Unity |
Tags | alchemy, Controller, Experimental, Ludum Dare 55, recipes, summon, Top-Down |
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